Serious Games
Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings
Seiten
2017
|
1st ed. 2017
Springer International Publishing (Verlag)
978-3-319-70110-3 (ISBN)
Springer International Publishing (Verlag)
978-3-319-70110-3 (ISBN)
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.
The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.
The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.
Theory.- Technologies.- Applications.
Erscheinungsdatum | 10.11.2017 |
---|---|
Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XI, 332 p. 129 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 487 g |
Themenwelt | Informatik ► Weitere Themen ► Hardware |
Schlagworte | 3D • Artificial Intelligence • Arts and Humanities • Collaborative Learning • Computer Games • Computer Networks • Design Patterns • Education • E-Learning • empirical studies in HCI • Game Design • Human Computer Interaction • interaction devices • interactive computer graphics • interactive games • Interactive Learning Environments • performing arts • User Interfaces • Virtual Reality • virtual worlds training simulations |
ISBN-10 | 3-319-70110-X / 331970110X |
ISBN-13 | 978-3-319-70110-3 / 9783319701103 |
Zustand | Neuware |
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