Computers and Games -

Computers and Games

9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers
Buch | Softcover
XX, 225 Seiten
2016 | 1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-50934-1 (ISBN)
53,49 inkl. MwSt
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.
The 20 papers presented were carefully reviewed and selected of 30 submitted papers. 
The 20 papers cover a wide range of computer games and many different research topics  in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.

Monte Carlo Tree Search.- Concrete Games.- Theory and Complexity.- Cognition Model.

Erscheinungsdatum
Reihe/Serie Lecture Notes in Computer Science
Theoretical Computer Science and General Issues
Zusatzinfo XX, 225 p. 68 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Theorie / Studium Algorithmen
Mathematik / Informatik Mathematik Wahrscheinlichkeit / Kombinatorik
Schlagworte agent based • Algorithm analysis and problem complexity • algorithms • algorithms and data structures • Artificial Intelligence • Communication • Computer Science • Discrete Space Search • game tree search • heuristic function construction • Informatik • machine learning • Neural networks • Search Methodologies
ISBN-10 3-319-50934-9 / 3319509349
ISBN-13 978-3-319-50934-1 / 9783319509341
Zustand Neuware
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