The Android Game Developer's Handbook
Packt Publishing Limited (Verlag)
978-1-78588-586-0 (ISBN)
About This Book
• Practical tips and tricks to develop powerful Android games
• Learn to successfully implement microtransactions and monitor the performance of your game once it's out live.
• Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution
Who This Book Is For
This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated.
What You Will Learn
• Learn the prospects of Android in Game Development
• Understand the Android architecture and explore platform limitation and variations
• Explore the various approaches for Game Development using Android
• Learn about the common mistakes and possible solutions on Android Game Development
• Discover the top Cross Platform Game Engines and port games on different android platform
• Optimize memory and performance of your game.
• Familiarize yourself with different ways to earn money from Android Games
In Detail
Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior.
You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose.
You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games.
Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market!
Style and approach
The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.
Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Erscheinungsdatum | 29.08.2016 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 75 x 93 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-78588-586-3 / 1785885863 |
ISBN-13 | 978-1-78588-586-0 / 9781785885860 |
Zustand | Neuware |
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