Virtual, Augmented Reality and Serious Games for Healthcare 1 -

Virtual, Augmented Reality and Serious Games for Healthcare 1

Buch | Softcover
XVIII, 568 Seiten
2016 | 1. Softcover reprint of the original 1st ed. 2014
Springer Berlin (Verlag)
978-3-662-52372-8 (ISBN)
213,99 inkl. MwSt

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.

This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.

This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Applications in Healthcare Education.- Nursing Training, Health Literacy, and Healthy Behaviour.- Applications in Neuropsychology.- Applications in Motor Rehabilitation.- Therapeutic Games aimed at Various Diseases.- Virtual Healing and Restoration.

Erscheinungsdatum
Reihe/Serie Intelligent Systems Reference Library
Zusatzinfo XVIII, 568 p. 207 illus., 40 illus. in color.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Medizin / Pharmazie Physiotherapie / Ergotherapie Orthopädie
Technik
Schlagworte Artificial Intelligence • artificial intelligence (incl. robotics) • augmented reality • biomedical engineering • Computational Intelligence • Engineering • Healthcare • Intelligent Systems • Robotics • Virtual Reality
ISBN-10 3-662-52372-8 / 3662523728
ISBN-13 978-3-662-52372-8 / 9783662523728
Zustand Neuware
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