Entertainment Computing - ICEC 2016 -

Entertainment Computing - ICEC 2016

15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings
Buch | Softcover
XI, 292 Seiten
2016 | 1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-46099-4 (ISBN)
53,49 inkl. MwSt
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.
The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
Erscheinungsdatum
Reihe/Serie Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Zusatzinfo XI, 292 p. 89 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Weitere Themen Hardware
Schlagworte Applications • augmented reality • Cognitive impairment • Collaborative Learning • Computer Games • Computer Graphics • Computer Science • conference proceedings • educational content • elderly people • Entertainment • Game-based Learning • Human-Computer interaction • Informatics • location-aware • mixed reality • Mobile Learning • Multimedia Information Systems • narrative • Personal computers • personal computing • Research • Serious Games • social network analysis • tangible interface • User Interface Design • Virtual Reality
ISBN-10 3-319-46099-4 / 3319460994
ISBN-13 978-3-319-46099-4 / 9783319460994
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
entwickle, drucke und baue deine DIY-Objekte

von Stephan Regele

Buch | Hardcover (2023)
Hanser, Carl (Verlag)
34,99