Entertainment Computing - ICEC 2016
15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings
Seiten
2016
|
1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-46099-4 (ISBN)
Springer International Publishing (Verlag)
978-3-319-46099-4 (ISBN)
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.
The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
Erscheinungsdatum | 21.10.2016 |
---|---|
Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XI, 292 p. 89 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Weitere Themen ► Hardware |
Schlagworte | Applications • augmented reality • Cognitive impairment • Collaborative Learning • Computer Games • Computer Graphics • Computer Science • conference proceedings • educational content • elderly people • Entertainment • Game-based Learning • Human-Computer interaction • Informatics • location-aware • mixed reality • Mobile Learning • Multimedia Information Systems • narrative • Personal computers • personal computing • Research • Serious Games • social network analysis • tangible interface • User Interface Design • Virtual Reality |
ISBN-10 | 3-319-46099-4 / 3319460994 |
ISBN-13 | 978-3-319-46099-4 / 9783319460994 |
Zustand | Neuware |
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