Entertainment Computing - ICEC 2015
Springer International Publishing (Verlag)
978-3-319-24588-1 (ISBN)
This book constitutes the refereed proceedings of the14th International Conference on Entertainment Computing, ICEC 2015, held inTrondheim, Norway, in September/October 2015.
The 26 full papers, 6 short papers, 16 posters, 6 demosand 6 workshops/tutorial descriptions presented were carefully reviewed andselected from 106 submissions. The multidisciplinary nature of EntertainmentComputing is reflected by the papers. They focus on computer games; seriousgames for learning; interactive games; design and evaluation methods forEntertainment Computing; digital storytelling; games for health and well-being;digital art and installations; artificial intelligence and machine learning forentertainment; interactive television and entertainment.
Rainer Malaka ist Professor für Digitale Medien und lehrt an der Universität Bremen. Neben seinem Schwerpunkt Medieninformatik lehrt und forscht er auch auf Bereichen der künstlichen Intelligenz, der interaktiven Systeme und des maschinellen Lernens. Als Preisträger des 'Klaus Tschira Preises für Verständliche Wissenschaft' ist ihm die verständliche Vermittlung wissenschaftlicher Inhalte ein besonderes Anliegen.
Computer games.- Serious games for learning.- Interactive games.- Design and evaluation methods for Entertainment Computing; Digital storytelling.- Games for health and well-being.- Digital art and installations; Artificial intelligence and machine learning for entertainment.- Interactive television and entertainment.
Erscheinungsdatum | 08.10.2016 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XVI, 583 p. 168 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Theorie / Studium |
Informatik ► Weitere Themen ► Hardware | |
Schlagworte | adaptive agents • Applications • Artificial intelligence for entertainment • Communication system • Computer Games • Computer Science • Computer Science, general • conference proceedings • Design and evaluation methods for entertainment co • Design and evaluation methods for entertainment computing • Digital art and installations • Digital Storytelling • Educational Games • Entertainment • Game Design • Games for health and well-being • Human-Computer interaction • Informatics • interactive games • Interactive television and entertainment • Machine learning for entertainment • mixed reality • Research • scenario • Serious games for learning • Social Media • video games |
ISBN-10 | 3-319-24588-0 / 3319245880 |
ISBN-13 | 978-3-319-24588-1 / 9783319245881 |
Zustand | Neuware |
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