Games and Learning Alliance
Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers
Seiten
2015
|
1st ed. 2015
Springer International Publishing (Verlag)
978-3-319-22959-1 (ISBN)
Springer International Publishing (Verlag)
978-3-319-22959-1 (ISBN)
This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.
Beyond serious games.- Investigating the deployment of serious games in formal education.- Understanding the role of the teacher in using a serious game.- Identifying pedagogical uses of serious games.- Multiplayer serious games and user experience.- A brief practical game development approach.- Gamification in a smart city context.- A conceptual model towards in the scaffolding of learning experience.
Erscheint lt. Verlag | 18.9.2015 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XII, 185 p. 44 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Weitere Themen ► Hardware |
Schlagworte | Adaptive serious games • Affective computing • artificial intelligence (incl. robotics) • Avatar • Character • children • Computers and education • Computers and Society • Computer Science • Design Methods • Diagnostic Tool • emotion analysis • Experimental pilot • Gambling • Game-based Learning • Game Design • Game elements • Human-Computer interaction • information systems applications (incl. internet) • Keywords • multimodal emotion recognition • Ontology • personal computing • Real-time emotion recognition • self-presentation • Serious Games • service oriented architecture • Social network • user interfaces and human computer interaction • Virtual Reality • Webcam |
ISBN-10 | 3-319-22959-1 / 3319229591 |
ISBN-13 | 978-3-319-22959-1 / 9783319229591 |
Zustand | Neuware |
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