Serious Games
Springer International Publishing (Verlag)
978-3-319-19125-6 (ISBN)
Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning.- Games for Health Participatory Game Design for the INTERACCT Serious Game for Health.- Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities.- ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.- Games for Learning.- From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game.- Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes.- Blitzmerker: Learning Idioms with a Mobile Game.- Games for Other Purposes.- Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences.- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces.- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage.- Game Design and Development.- Casanova: A Simple, High-Performance Language for Game Development.- iATTAC: A System for Autonomous Agents and Dynamic Social Interactions - The Architecture.- Why Is This So Hard? Insights from the State Space of a Simple Board Game.- Social Network Analysis and Gaming: Survey of the Current State of Art.- Poster and Demo Papers.- Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents.- ''How to Fail Your Research Degree'': A Serious Game for Research Students in Higher Education.- Liver Defense: An Educational Tower Defense Game as an Evaluation Platform.- Combining the Virtual and Physical Interaction Environment.
Erscheint lt. Verlag | 9.6.2015 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XV, 195 p. 72 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Weitere Themen ► Hardware |
Schlagworte | 3D modeling • Applications • Artificial Intelligence • augmented reality • Biofeedback • Brain-Computer Interface (BCI) • Computer Games • Computer Science • conference proceedings • cultural heritage • Education • Functional Programming • Human-Computer Interaction (HCI) • Informatics • Interactive Learning Environments • narrative • Research • Serious Games • social network analysis • User-Centered Design |
ISBN-10 | 3-319-19125-X / 331919125X |
ISBN-13 | 978-3-319-19125-6 / 9783319191256 |
Zustand | Neuware |
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