Game Audio Implementation
Routledge (Verlag)
978-1-138-77724-8 (ISBN)
The accompanying website (www.gameaudioimplementation.com) includes:
12 downloadable demonstration games
A unique exercise level for you to develop for your portfolio
An up-to-date online bibliography with further reading for each chapter
A free sound library with hundreds of game SFX
Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.
Acknowledgments
Introduction
Chapter 00: Loading Sequence: Quick Start
Chapter 01: Sound Part A: Ambience and Environment
Chapter 02: Sound Part B: Procedural Sound Design
Chapter 03: Music Part A: Quick Start
Chapter 04: Music Part B: Basics and Parallel Forms
Chapter 05: Music Part C: Transitional Forms
Chapter 06: Dialogue
Chapter 07: Making it Real
Chapter 08: Making it Good
Chapter 09: Advanced: Weapons
Chapter 10: Advanced: Vehicle
Chapter 11: Advanced: Sports Dialogue and Crowds
Chapter 12: Advanced: Music
Conclusion
Appendix A: Core Concepts
Appendix B: Blueprint Primer
Appendix C: Testing, Troubleshooting, and Good Practice
Credits
Quick Reference
Zusatzinfo | 7 Tables, color; 585 Line drawings, color; 112 Halftones, color |
---|---|
Verlagsort | London |
Sprache | englisch |
Maße | 191 x 235 mm |
Gewicht | 1740 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-77724-2 / 1138777242 |
ISBN-13 | 978-1-138-77724-8 / 9781138777248 |
Zustand | Neuware |
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