Hacking Europe -

Hacking Europe (eBook)

From Computer Cultures to Demoscenes
eBook Download: PDF
2014 | 2014
VIII, 269 Seiten
Springer London (Verlag)
978-1-4471-5493-8 (ISBN)
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Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct 'demoscenes.' Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the 'ludological' element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology.


Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct "e;demoscenes."e; Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the "e;ludological"e; element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the historyof technology.

Introduction: How European Players Captured the Computer and Created the ScenesGerard Alberts and Ruth OldenzielPart I: Appropriating America: Making One’s OwnTransnational (Dis)connection in Localizing Personal Computing in the Netherlands, 1975-1990Frank Veraart“Inside a Day You'll be Talking to it Like an Old Friend”: The Making and Remaking of Sinclair Personal Computing in 1980s BritainThomas LeanLegal Pirates Ltd: Home Computing Cultures in Early 1980s GreeceTheodore LekkasPart II: Illegitimate Sons in Between: ScencesGalaxy and the New Wave: Yugoslav Computer Culture in the 1980sBruno JakićPlaying and Copying: Social Practices of Home Computer Users in Poland During the 1980sPatryk WasiakMultiple Users, Diverse Users: Demoscene and the Appropriation of the Personal Computer by Demoscene HackersAntti Silvast and Markku ReunanenPart III: Going Public: How to Change the WorldHeroes Yet Criminals of the German Computer RevolutionKai DenkerHow Amsterdam Invented the Internet: European Networks of Significance 1980-1995Caroline Nevejan and Alec BadenochUsers in the Dark: The Development of a User-Controlled Technology in the Czech Wireless Network CommunityJohan Söderberg

Erscheint lt. Verlag 3.9.2014
Reihe/Serie History of Computing
History of Computing
Zusatzinfo VIII, 269 p. 22 illus.
Verlagsort London
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-4471-5493-2 / 1447154932
ISBN-13 978-1-4471-5493-8 / 9781447154938
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