Build An Html5 Game
Seiten
2015
No Starch Press,US (Verlag)
978-1-59327-575-4 (ISBN)
No Starch Press,US (Verlag)
978-1-59327-575-4 (ISBN)
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A hands-on guide to web game development for programmers interested in building games using HTML5, CSS3, and JavaScript.
If you already have even basic familiarity with HTML, CSS, and JavaScript, you re ready to learn how to build a browser-based game. In Build an HTML5 Game, you ll use your skills to create a truly cross-platform bubble-shooter game playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you ll learn how to: Send sprites zooming around the screen with JavaScript animations Make things explode with a jQuery plug-in Use hitboxes and geometry to detect collisions Implement game logic to display levels and respond to player input Convey changes in game state with animation and sound Add flair to a game interface with CSS transitions and transformations Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1 no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter s code and modify the game. Go ahead
If you already have even basic familiarity with HTML, CSS, and JavaScript, you re ready to learn how to build a browser-based game. In Build an HTML5 Game, you ll use your skills to create a truly cross-platform bubble-shooter game playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you ll learn how to: Send sprites zooming around the screen with JavaScript animations Make things explode with a jQuery plug-in Use hitboxes and geometry to detect collisions Implement game logic to display levels and respond to player input Convey changes in game state with animation and sound Add flair to a game interface with CSS transitions and transformations Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1 no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter s code and modify the game. Go ahead
Karl Bunyan is a game developer who worked at Game Show Network on its Facebook gaming platform. He has spoken at conferences like the HTML5 Developer Conference and the London HTML5 Game Developers group, as well as at Facebook Garage events in London. He is the creator of Wedu Games, where he currently builds games for web and mobile.
Verlagsort | San Francisco |
---|---|
Sprache | englisch |
Maße | 178 x 234 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-59327-575-7 / 1593275757 |
ISBN-13 | 978-1-59327-575-4 / 9781593275754 |
Zustand | Neuware |
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