Intelligent Technologies for Interactive Entertainment
Springer International Publishing (Verlag)
978-3-319-08188-5 (ISBN)
A research on value chain structure of the performing arts consumers social media usage : Application of means-end chain theory and involvement.- Predicting Shot Success for Table Tennis using Video Analysis and Machine Learning.- Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms.- Choreographing Digital Water for Interactive Water Performance.- Collaborative Choreography: A Critical Inquiry Into Designing Creative Interactive Systems.- Perception and manipulation of game control.- Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking.- Special Session on Humor in Intelligent Environments Towards Environments that Have a Sense of Humor.- Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems that Create and/or Detect Humour.- Engaging Participation in STEM Education: Creating Meaningful Experiences with Interaction Design.- Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century.
Erscheint lt. Verlag | 24.7.2014 |
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Reihe/Serie | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Zusatzinfo | XVIII, 153 p. 50 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 272 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Schlagworte | Artificial Intelligence • Arts and Humanities • Cognition • collaborative computing • distributed creativity • human-centered computing • Intelligent Environments • Interaction Design • interactive entertainment • Künstliche Intelligenz • machine learning • Media Arts • Media Design |
ISBN-10 | 3-319-08188-8 / 3319081888 |
ISBN-13 | 978-3-319-08188-5 / 9783319081885 |
Zustand | Neuware |
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