Introduction to Game Development
Using Processing
Seiten
2015
Mercury Learning & Information (Verlag)
978-1-937585-40-2 (ISBN)
Mercury Learning & Information (Verlag)
978-1-937585-40-2 (ISBN)
Covers the basic game development process, including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD contains example code, games, and colour figures.
Parker James R. : James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
1) Introduction to Game Internals
2) Graphics and Image in Processing
3) Sound
4) 2D Game Example: Hockey Pong
5) 3D Graphics
6) Artificial Intelligence and Collision Detection
7) Example 3D Game
8) Web-Based Games and Processing.js
9) Animations and Video
10) Android
11) Networking and Multi-Player Games
12) A Simple Multiplayer Example
Appendix A. Math for Games
Appendix B. Processing Basics
Sprache | englisch |
---|---|
Gewicht | 780 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Mathematik / Informatik ► Mathematik ► Analysis | |
ISBN-10 | 1-937585-40-9 / 1937585409 |
ISBN-13 | 978-1-937585-40-2 / 9781937585402 |
Zustand | Neuware |
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