Computer Graphics with Java
Seiten
2001
Red Globe Press (Verlag)
978-0-333-92097-8 (ISBN)
Red Globe Press (Verlag)
978-0-333-92097-8 (ISBN)
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Whilst many of the textbooks within this field give an in-depth treatment of graphics theory, this title instead seeks to provide the reader with a concise survey of the more interesting graphical features (both 2 and 3 dimensional) that are currently available in Java and Java 3D.
Java is becoming an increasingly popular programming language, being used not only for web development, but also for larger industrial and scientific applications. It is also capable of producing elegant and powerful graphics in both two and three dimensions.
Computer Graphics with Java provides a comprehensive introduction to these graphical capabilities of the core Java language (which now includes Java 2D) and its add-on, Java 3D. Beginning with the basics, such as drawing lines and circles, the book then progresses through transformations, lighting and shading, and concludes with a study of interactive graphics and animation.
Although readers should be familiar with the elements of Java programming and have a working knowledge of basic mathematics, no prior experience in graphics is assumed. The book also provides enough supporting theory to allow readers to understand how the various Java graphics classes are built, and how to use them more effectively.
< Aimed at second and third year undergraduates in computing, this concise, manageable and practical text will provide students with an understanding of not only how to write graphics programs in Java, but also of how these programs work.
DR GLENN ROWE is a lecturer in the Department of Applied Computing at the University of Dundee. He has been teaching C++ and Java programming for many years and is currently engaged in researching more effective ways of teaching university-level programming. His previous publications include The Essence of Java Programming, An Introduction to Data Structures and Algorithms with Java and An Introduction to Data Structures and Algorithms with C++.
The Grassroots series has been designed to meet the needs of students of computing and related disciplines - concise, self-contained and affordable books on core computing subjects which contain sufficient material for one-semester courses. Under the guidance of the series editor, Fintan Culwin, all authors are carefully chosen for their ability to present their material in a readable and concise manner that will educate, inspire and stimulate readers of all kinds.
Java is becoming an increasingly popular programming language, being used not only for web development, but also for larger industrial and scientific applications. It is also capable of producing elegant and powerful graphics in both two and three dimensions.
Computer Graphics with Java provides a comprehensive introduction to these graphical capabilities of the core Java language (which now includes Java 2D) and its add-on, Java 3D. Beginning with the basics, such as drawing lines and circles, the book then progresses through transformations, lighting and shading, and concludes with a study of interactive graphics and animation.
Although readers should be familiar with the elements of Java programming and have a working knowledge of basic mathematics, no prior experience in graphics is assumed. The book also provides enough supporting theory to allow readers to understand how the various Java graphics classes are built, and how to use them more effectively.
< Aimed at second and third year undergraduates in computing, this concise, manageable and practical text will provide students with an understanding of not only how to write graphics programs in Java, but also of how these programs work.
DR GLENN ROWE is a lecturer in the Department of Applied Computing at the University of Dundee. He has been teaching C++ and Java programming for many years and is currently engaged in researching more effective ways of teaching university-level programming. His previous publications include The Essence of Java Programming, An Introduction to Data Structures and Algorithms with Java and An Introduction to Data Structures and Algorithms with C++.
The Grassroots series has been designed to meet the needs of students of computing and related disciplines - concise, self-contained and affordable books on core computing subjects which contain sufficient material for one-semester courses. Under the guidance of the series editor, Fintan Culwin, all authors are carefully chosen for their ability to present their material in a readable and concise manner that will educate, inspire and stimulate readers of all kinds.
DR GLENN ROWE is a lecturer in the Department of Applied Computing at the University of Dundee. He has been teaching C++ and Java programming for many years and is currently engaged in researching more effective ways of teaching university-level programming. His previous publications include The Essence of Java Programming, An Introduction to Data Structures and Algorithms with Java and An Introduction to Data Structures and Algorithms with C++.
Preface.- Two-Dimensional Graphics.- Two-Dimensional Transformations.- The Java 2D Packages.- Three Dimensional Graphics : Projections and Transformations.- Java 3D The Basics.- Creating Geometry in Java 3D.- Surface Rendering and Lighting.- Interaction and Animation.
Erscheint lt. Verlag | 6.9.2001 |
---|---|
Reihe/Serie | Grassroots | Grassroots |
Zusatzinfo | XIII, 335 p. |
Sprache | englisch |
Maße | 189 x 246 mm |
Gewicht | 688 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Programmiersprachen / -werkzeuge ► Java | |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-333-92097-X / 033392097X |
ISBN-13 | 978-0-333-92097-8 / 9780333920978 |
Zustand | Neuware |
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