NGUI for Unity
Seiten
2014
Packt Publishing Limited (Verlag)
978-1-78355-866-7 (ISBN)
Packt Publishing Limited (Verlag)
978-1-78355-866-7 (ISBN)
An easy to follow, step by step tutorial focusing on practical situations and manipulations, guiding you to create a concrete Graphical User Interface and a simple 2D game. If you are a Unity 3D developer looking forward to learn NGUI for Unity, then this book is for you. Prior knowlege of C# scripting is expected. Additional knowledge of Unity 3D Editor, GameObject and creating/adding scripts to GameObject would be beneficial; however, no prior knowledge of NGUI is required.
Charles Bernardoff has a Bachelor's degree in Game Design and Level Design delivered by ISART Digital, a video games school located in Paris, France. With four years of experience as game designer, level designer, and C# scripter at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on Unity and Flash mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes. He now works as Game Designer and Unity developer on PC and mobile Serious Games at Airbus.
Erscheint lt. Verlag | 24.1.2014 |
---|---|
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 75 x 93 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-78355-866-0 / 1783558660 |
ISBN-13 | 978-1-78355-866-7 / 9781783558667 |
Zustand | Neuware |
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