Pro Android Games (eBook)
XIX, 412 Seiten
Apress (Verlag)
978-1-4302-4798-2 (ISBN)
In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire.
With actionable real-world source, Pro Android Games, Second Edition shows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans development platform as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.
*** NOTE: This book published previously as Advanced Android 4 Games. This edition covers game development for all Android SDK versions up to Jelly Bean / Android SDK 4.1.
Pro Android Games, Second Edition features the following improvements:
- Updates to the latest version of the Android SDK, NKD, plus the latest Eclipse IDE.
- Greater focus on tablets the ever changing device resolutions, and hardware specs.
- Native game development and hardware accelerated graphics.
- Bigger and Better Real World Engines, such as Quake I and II Plus an oldie from the previous edition: Doom
- Coverage of the new smart TV APIs (Google TV), UI, UX, multi-touch and multi-tasking features available with Android Jelly Bean.
- A look into the future with augmented reality
- Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more.
- A 'Quake 3D'-like game app case study
You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).
In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire. With actionable real-world source,Pro AndroidGames, Second Editionshows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans development platform as well as those you've counted on in earlier releases. Multi-touch code gives these games andtheir players dynamic input and exchange ability,for a more realistic arcade game experience.Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting bothproductive and efficient with gains in app performance. *** NOTE: This book published previously as Advanced Android 4 Games. This edition covers game development for all Android SDK versions up to Jelly Bean / Android SDK 4.1. Pro AndroidGames, Second Edition features the following improvements: Updates to the latest version of the Android SDK, NKD, plus the latest Eclipse IDE. Greater focus on tablets the ever changing device resolutions, and hardware specs. Native game development and hardware accelerated graphics. Bigger and Better Real World Engines, such as Quake I and II Plus an oldie from the previous edition: Doom Coverage ofthe new smart TV APIs (Google TV), UI, UX, multi-touch and multi-tasking features available withAndroid Jelly Bean. A look into the future with augmented reality Advanced techniques for improving yourgame playing experience including better multi-tasking, improved performance optimization, battery management and more. A "e;Quake 3D"e;-likegame appcase study You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).
Welcome to Android Gaming
Gaming Tricks for Phones or Tablets
More Gaming Tricks with OpenGL and JNI
Efficient Graphics and Portability with OpenGL ES 2.0
3D Shooters for Doom
3D Shooters for Quake
3D Shooters for Quake II
Fun With Bluetooth Controllers
A Look Into the Future: Augmented Reality and Google TV
Deployment and Compilation Tips
Erscheint lt. Verlag | 27.11.2012 |
---|---|
Zusatzinfo | XIX, 412 p. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-4302-4798-3 / 1430247983 |
ISBN-13 | 978-1-4302-4798-2 / 9781430247982 |
Haben Sie eine Frage zum Produkt? |
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