Pro Android Games

(Autor)

Buch | Softcover
298 Seiten
2009 | 1st ed.
Apress (Verlag)
978-1-4302-2647-5 (ISBN)

Lese- und Medienproben

Pro Android Games - Vladimir Silva
36,37 inkl. MwSt
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Fully dedicated to Android 2, this volume offers instruction on building classic and fun games from scratch, or porting classic games from other platforms. Android is Google's software platform answer to the iPhone and BlackBerry.
Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android.


Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android.


This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).

Welcome to Android Gaming.- Compiling Native Code in Android.- Building a Java Game from Scratch.- Java Games Continued: Fun with Polygons.- Hybrid 3D Graphics with OpenGL and JNI.- 3D Shooters Episode I: Wolfenstein 3D for Android.- 3D Shooters Episode II: Doom for Android.

Zusatzinfo XVI, 298 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 235 mm
Themenwelt Mathematik / Informatik Informatik Netzwerke
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-4302-2647-1 / 1430226471
ISBN-13 978-1-4302-2647-5 / 9781430226475
Zustand Neuware
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