User Interface Design for Programmers
Apress (Verlag)
978-1-893115-94-1 (ISBN)
In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind.
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design.
In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple.
In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Joel Spolsky is a globally recognized expert on the software development process. His web site Joel on Software (JoelonSoftware.com) is popular with software developers around the world and has been translated into over 30 languages. As the founder of Fog Creek Software in New York City, he created FogBugz, a popular project management system for software teams. Joel has worked at Microsoft, where he designed Visual Basic for Applications as a member of the Excel team, and at Juno Online Services, developing an Internet client used by millions. He has written two books: User Interface Design for Programmers (Apress, 2001) and Joel on Software (Apress, 2004). Joel holds a bachelor's of science degree in computer science from Yale University. Before college, he served in the Israeli Defense Forces as a paratrooper, and he was one of the founders of Kibbutz Hanaton.
1 Controlling Your Environment Makes You Happy.- 2 Figuring Out What They Expected.- 3 Choices.- 4 Affordances and Metaphors.- 5 Broken Metaphors.- 6 Consistency and Other Hobgoblins.- 7 Putting the User in Charge.- 8 Design for Extremes.- 9 People Can’t Read.- 10 People Can’t Control the Mouse.- 11 People Can’t Remember.- 12 The Process of Designing a Product.- 13 Those Pesky Usability Tests.- 14 Relativity: Understanding UI Time Warps.- 15 “But...How Do It Know?”.- 16 Tricks of the Trade.- 17 Designing for the Web.- 18 Programming for Humans.- Shockingly Selective Bibliography.
Erscheint lt. Verlag | 23.1.2006 |
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Zusatzinfo | 342 Illustrations, color; 12 Illustrations, black and white; XV, 144 p. 354 illus., 342 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Schlagworte | Bildschirmaufbau • computer programming • GUI • Programmieren • user interface |
ISBN-10 | 1-893115-94-1 / 1893115941 |
ISBN-13 | 978-1-893115-94-1 / 9781893115941 |
Zustand | Neuware |
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