The Essential Guide to 3D in Flash
Seiten
2010
|
1st ed.
Apress (Verlag)
978-1-4302-2541-6 (ISBN)
Apress (Verlag)
978-1-4302-2541-6 (ISBN)
Written by the Away3D development team, this book details this popular engine used process 3D graphics in flash. It also covers all aspects of 3D in Flash and includes transferable knowledge across other engines.
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.
Describes 3D concepts in theory and their implementation using Away3D
Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
Each chapter contains a number of tutorials that focus on one specific feature or group of features
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.
Describes 3D concepts in theory and their implementation using Away3D
Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
Each chapter contains a number of tutorials that focus on one specific feature or group of features
Richard Olsson is a Swedish freelance Flash developer, Away3D team member/developer, and author of official documentation for the ongoing Away3D documentation project.
Getting Started.- Creating Your First 3D Project.- The View, Scene, and Camera.- Primitives, Models, and Sprites.- Materials, Lights, and Shading.- Vector Shapes and Text in 3D.- Procedural 3D Content.- Interactivity.- Animation.- Optimizing Tips and Tricks.
Erscheint lt. Verlag | 5.5.2010 |
---|---|
Zusatzinfo | 280 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Schlagworte | Flash (Software) |
ISBN-10 | 1-4302-2541-6 / 1430225416 |
ISBN-13 | 978-1-4302-2541-6 / 9781430225416 |
Zustand | Neuware |
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