Foundation Game Design with HTML5 and JavaScript
Apress (Verlag)
978-1-4302-4716-6 (ISBN)
Focused and friendly introduction to making games with HTML5.
Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters.
Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
* Learning HTML and CSS * Learning JavaScript * Your First Games * Creating a Game World * Making Maps * Objects and Animation * Game Sprites * Bumping Into Things * Making Video Games * Making Bigger Games * Physics and Platform Games * Advanced Character Control
Zusatzinfo | XXVI, 732 p. |
---|---|
Verlagsort | Berlin |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4302-4716-9 / 1430247169 |
ISBN-13 | 978-1-4302-4716-6 / 9781430247166 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich