Advanced Java Graphics Programming
Seiten
1999
John Wiley & Sons Inc
978-0-471-28307-2 (ISBN)
John Wiley & Sons Inc
978-0-471-28307-2 (ISBN)
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This volume explores the relationship between the JFC and Java 2D, aiming to show the reader how to solve complicated two-dimensional graphics problems. It also goes beyond the JFC, showing how to simulate the behaviour of the Java 3D package with Java2D. The authors use a four-step process: a detailed description of the goal and the best methods for solving it; a listing of portions of the JFC that apply to the problem, plus any custom algorithms needed; and a Java code sample that solves the problem.
Introduction to Java Graphics; Discovering Java2D; Understanding Points, Coordinates, and Transforms; Getting a Grip on Colors and Textures; Positioning and Rotating in Two Dimensions; Line Drawing; Making Shapes and Fitting Curves; Fitting Text; Performing Animation; Plotting and Graphing; Exploring Bitmapped Images; Understanding the Mouse; A Set of Basic Tools for Three-Dimensional Operations; Rotating Wire Frame Shapes in Three Dimensions; Hidden Line Suppression; Perspective; Exploring the Advanced Imaging API; What's on the CD-ROM?; Index.
Erscheint lt. Verlag | 22.2.1999 |
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Zusatzinfo | Illustrations |
Verlagsort | New York |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 709 g |
Einbandart | Paperback |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Programmiersprachen / -werkzeuge ► Java | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-471-28307-X / 047128307X |
ISBN-13 | 978-0-471-28307-2 / 9780471283072 |
Zustand | Neuware |
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