Seeing Between the Pixels - Christine Strothotte, Thomas Strothotte

Seeing Between the Pixels

Pictures in Interactive Systems
Buch | Softcover
XIX, 380 Seiten
2011 | 1. Softcover reprint of the original 1st ed. 1997
Springer Berlin (Verlag)
978-3-642-64370-5 (ISBN)
53,49 inkl. MwSt
Pictures are at the heart of how we communicate with computers, emblematic of our cur rent fascination with multimedia and web-based computing. Nevertheless, most of us know far less about pictures and the way in which they work than we know about the text that often accompanies them. In an attempt to understand pictures, perhaps the most fundamental question we can ask is, "What is a picture?" What is it that objects as di verse as icons, bar charts, paintings, and photographs have in common that makes us refer to all of them as pictures? And what is it about pictures that convinces us to use them instead of, or in addition to, text? We often talk about how pictures "depict" things. But, even the process of depiction seems to differ from one picture to another. On a computer, we may use a paint system to guide a virtual brush over the screen, a video camera to capture a live image, a spread sheet to automatically generate a corresponding bar chart, or a rendering system that models the interactions of synthetic lights, objects, and cameras. Is there some un derlying property that these processes all share? Computer scientists are used to thinking of pictures in terms of their representation: an array of pixels, a list or hierarchy of graphics primitives, or even a program written in a language such as PostScript.

PartI: Preliminaries.- 1 Introduction.- II: Fundamentals.- 2 Pictures in Computer Systems.- 3 Classification of Pictures.- 4 Picture Processing by Humans.- 5 Information Flow During Human-Computer Interaction.- III: Abstract-Graphical Pictures.- 6 Abstract-Graphical Pictures and Some Applications.- 7 Analysis of Abstract-Graphical Pictures.- 8 Users'Analysis and Criticism of Abstract-Graphical Pictures.- 9 Viewpoint Descriptions.- IV: Pictograms.- 10 The Nature of Pictograms and Their Use.- 11 Pictograms as Words.- 12 Pictograms as Pictures.- 13 Formal Representations and Informal Presentations.- PartV: Presentational Pictures.- 14 Image Generation.- 15 Alternative Rendering of Images.- 16 Tactile Computer Graphics.- 17 Immersive Systems.- VI: Epilogue.- 18 Pictures and Language.- 19 Quovadis?.- List of Figures, Tables, and Credits.- List of Petroglyphs.- Author Index.

Erscheint lt. Verlag 22.12.2011
Zusatzinfo XIX, 380 p. 52 illus. in color.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 609 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Software Entwicklung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte Computer Graphics • Human-Computer Interaction (HCI) • interactive system
ISBN-10 3-642-64370-1 / 3642643701
ISBN-13 978-3-642-64370-5 / 9783642643705
Zustand Neuware
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