Creating Adventure Games for Teens - Jason Darby

Creating Adventure Games for Teens

(Autor)

Buch | Softcover
363 Seiten
2012 | New edition
Cengage Learning, Inc (Verlag)
978-1-133-72802-3 (ISBN)
33,65 inkl. MwSt
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If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.

Introduction.
1. Adventures Through Time.
2. Introduction to MMF2 & SAM.
3. Your First Game – Dungeon of Text.
4. Text Adventures in Depth.
5. The Adventure Game Object.
6. Game – Time Traveler – Rome.
7. Graphic Text Adventures.
8. Game – Wild West.
9. Editors.
10. Creating Your First Editor.
11. Point and Click Adventures.
12. Game - Sherlock The Detective.
13. More Advanced Techniques.
14. Hidden Object Games.
15. Game – Lost & Found.
16. Hidden Object – Mini Games.
17. S.A.M.
18. Game Design Ideas.
19. Other considerations.

Verlagsort Florence
Sprache englisch
Maße 187 x 231 mm
Gewicht 728 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-133-72802-2 / 1133728022
ISBN-13 978-1-133-72802-3 / 9781133728023
Zustand Neuware
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