Motion in Games

4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings

Jan Allbeck, Petros Faloutsos (Herausgeber)

Buch | Softcover
XII, 460 Seiten
2011 | 2011
Springer Berlin (Verlag)
978-3-642-25089-7 (ISBN)
53,49 inkl. MwSt
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Erscheint lt. Verlag 28.10.2011
Reihe/Serie Image Processing, Computer Vision, Pattern Recognition, and Graphics
Lecture Notes in Computer Science
Zusatzinfo XII, 460 p. 202 illus., 174 illus. in color.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 708 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte 3D video • Algorithm analysis and problem complexity • Game Development • real-time simulation • social roles • spatial analysis
ISBN-10 3-642-25089-0 / 3642250890
ISBN-13 978-3-642-25089-7 / 9783642250897
Zustand Neuware
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