Beginning Java SE 6 Game Programming - Jonathan Harbour

Beginning Java SE 6 Game Programming

Buch | Softcover
368 Seiten
2011 | 3rd edition
Cengage Learning, Inc (Verlag)
978-1-4354-5808-6 (ISBN)
51,10 inkl. MwSt
A hands-on guide that is suitable for beginner-level game programmers who want to learn how to create games using the version of the Java SDK, Java 6. Written in simple language, this book teaches each skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned.
BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which you'll write short programs that demonstrate the topics being covered to reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java's advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And you'll be able to use the skills and techniques you've learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination!

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

Introduction.
PART I: JAVA FOR BEGINNERS.
1. Getting Started with Java.
2. Java Programming Essentials.
3. Creating Your First Java Game.
PART II: JAVA GAME PROGRAMMING.
4. Vector-Based Graphics.
5. Bitmap-Based Graphics.
6. Simple Sprites.
7. Sprite Animation.
8. Keyboard and Mouse Input.
9. Sound Effects and Music.
10. Timing and the Game Loop.
PART III: The Galactic War Project.
11. Galactic War: From Vectors to Bitmaps.
12. Galactic War: Sprites and Collision Boxes.
13. Galactic War: Squashed by Space Rocks.
14. Galactic War: Entity Management.
15. Galactic War: Finishing the Game.
16. Galactic War: Web Development.
Appendix: Chapter Quiz Answers.
Index.

Verlagsort Florence
Sprache englisch
Maße 187 x 230 mm
Gewicht 812 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-4354-5808-7 / 1435458087
ISBN-13 978-1-4354-5808-6 / 9781435458086
Zustand Neuware
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