Online Worlds: Convergence of the Real and the Virtual
Springer London Ltd (Verlag)
978-1-84882-824-7 (ISBN)
New World View.- Culture and Creativity: World of Warcraft Modding in China and the US.- The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds.- Science, Technology, and Reality in The Matrix Online and Tabula Rasa.- Spore: Assessment of the Science in an Evolution-Oriented Game.- Medulla: A Cyberinfrastructure-Enabled Framework for Research, Teaching, and Learning with Virtual Worlds.- A Virtual Mars.- Opening the Metaverse.- A Typology of Ethnographic Scales for Virtual Worlds.- Massively Multiplayer Online Games as Living Laboratories: Opportunities and Pitfalls.- Examining Player Anger in World of Warcraft.- Dude Looks like a Lady: Gender Swapping in an Online Game.- Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners.- Speaking in Character: Voice Communication in Virtual Worlds.- What People Talk About in Virtual Worlds.- Changing the Rules: Social Architectures in Virtual Worlds.- Game-Based Virtual Worlds as Decentralized Virtual Activity Systems.- When Virtual Worlds Expand.- Cooperation, Coordination, and Trust in Virtual Teams: Insights from Virtual Games.- Virtual Worlds for Virtual Organizing.- Future Evolution of Virtual Worlds as Communication Environments.- The Future of Virtual Worlds.
Erscheint lt. Verlag | 18.12.2009 |
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Reihe/Serie | Human–Computer Interaction Series |
Zusatzinfo | 4 Illustrations, color; 4 Illustrations, black and white; VIII, 318 p. 8 illus., 4 illus. in color. |
Verlagsort | England |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
ISBN-10 | 1-84882-824-1 / 1848828241 |
ISBN-13 | 978-1-84882-824-7 / 9781848828247 |
Zustand | Neuware |
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