My Avatar, My Self - Zach Waggoner

My Avatar, My Self

Identity in Video Role-Playing Games

(Autor)

Buch | Softcover
207 Seiten
2009
McFarland & Co Inc (Verlag)
978-0-7864-4109-9 (ISBN)
27,40 inkl. MwSt
Examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self.
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

Zach Waggoner has a Ph.D. in Rhetoric and Composition from Arizona State University. He is Course Coordinator for The Writers’ Studio at Arizona State University and lives in Phoenix, Arizona.

Table of Contents



Preface      



1. Videogames, Avatars, and Identity: A Brief History     

2. Locating Identity in New Media Theory     

3. Morrowind: Identity and the Hardcore Gamer     

4. Oblivion: Identity and the Casual Gamer     

5. Fallout 3: Identity and the Non-Gamer     

6. Virtual and Non-Virtual Identities: Connections and Terminological Implications     



Appendix: Transcription of Vishnu’s First Two Hours of Morrowind Gameplay     

Chapter Notes     

Bibliography     

Index     

Erscheint lt. Verlag 30.7.2009
Zusatzinfo 15 photos, appendix, notes, bibliography, index
Verlagsort Jefferson, NC
Sprache englisch
Maße 152 x 229 mm
Gewicht 290 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby
Informatik Software Entwicklung Spieleprogrammierung
Informatik Software Entwicklung User Interfaces (HCI)
ISBN-10 0-7864-4109-7 / 0786441097
ISBN-13 978-0-7864-4109-9 / 9780786441099
Zustand Neuware
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