Aesthetics and Design for Game-based Learning
Seiten
2015
Routledge (Verlag)
978-0-415-72094-6 (ISBN)
Routledge (Verlag)
978-0-415-72094-6 (ISBN)
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
player positioning
game mechanics
narrative design
environment design
character design.
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
player positioning
game mechanics
narrative design
environment design
character design.
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.
Series Editor Introduction
Acknowledgments
Chapter 1: Aesthetics, Experiences and Games
Chapter 2: Aesthetics and Game Genres
Chapter 3: Aesthetics and Player Perspective
Chapter 4: Aesthetics and Narrative Design
Chapter 5: Aesthetics and Character Design
Chapter 6: Aesthetics and Environment Design
Chapter 7: Aesthetics and Game Mechanics
Chapter 8: Aesthetics, Inquiry and Research
Erscheint lt. Verlag | 19.3.2015 |
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Reihe/Serie | Digital Games, Simulations, and Play in Learning |
Zusatzinfo | 6 Tables, black and white; 6 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 385 g |
Themenwelt | Kunst / Musik / Theater |
Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Sozialwissenschaften ► Pädagogik ► Erwachsenenbildung | |
ISBN-10 | 0-415-72094-X / 041572094X |
ISBN-13 | 978-0-415-72094-6 / 9780415720946 |
Zustand | Neuware |
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