The Book of Vintage Board Games
History and Entertainment from the Late 18th to the Beginning of the 20th Century (Old Fashioned Board Games)
Seiten
2024
Mango Media (Verlag)
978-1-68481-390-2 (ISBN)
Mango Media (Verlag)
978-1-68481-390-2 (ISBN)
Discover and Delight in Old-Fashioned Board Games from the Past
Discover the world of old-fashioned board games from Wall Street Journal acclaimed Adrian Seville, an international expert on the cultural history of printed board games.
The golden age of board games. Explore the world of vintage board games in this lavishly illustrated book that traces their evolution and cultural significance. From geography and moral lessons to just fun, discover the diverse array of old-fashioned board games from a bygone era.
Step back in time. Delve into a bygone era of gaming with this remarkable illustrated board game book. It showcases the exquisite artistry and ingenuity of these games, which covered themes ranging from educational to gambling to simply pure entertainment. Learn all about the moral board games that aimed to instill proper behavior or immerse yourself in the excitement of lottery board games, all while gaining insights into the cultural influences that shaped these games. The Book of Vintage Board Games offers a glimpse into where games started in Europe and the emergence of board games in America.
Inside explore:
The history of geography board games and more
Distant lands through war or journey board games
A treasure trove of beautifully designed boards each reflecting its unique historical context
If you enjoyed board game books such as Board and Table Games from Many Civilizations, Oxford History of Board Games, or Seven Games: A Human History, then you will love Adrian Seville’s The Book of Vintage Board Games.
Discover the world of old-fashioned board games from Wall Street Journal acclaimed Adrian Seville, an international expert on the cultural history of printed board games.
The golden age of board games. Explore the world of vintage board games in this lavishly illustrated book that traces their evolution and cultural significance. From geography and moral lessons to just fun, discover the diverse array of old-fashioned board games from a bygone era.
Step back in time. Delve into a bygone era of gaming with this remarkable illustrated board game book. It showcases the exquisite artistry and ingenuity of these games, which covered themes ranging from educational to gambling to simply pure entertainment. Learn all about the moral board games that aimed to instill proper behavior or immerse yourself in the excitement of lottery board games, all while gaining insights into the cultural influences that shaped these games. The Book of Vintage Board Games offers a glimpse into where games started in Europe and the emergence of board games in America.
Inside explore:
The history of geography board games and more
Distant lands through war or journey board games
A treasure trove of beautifully designed boards each reflecting its unique historical context
If you enjoyed board game books such as Board and Table Games from Many Civilizations, Oxford History of Board Games, or Seven Games: A Human History, then you will love Adrian Seville’s The Book of Vintage Board Games.
Adrian Seville is an international expert on the cultural history of printed board games and has lectured widely on his research, both in Europe and America. He studied at Cambridge and Edinburgh universities before joining the staff of City University, London, where he was Academic Registrar. His New York exhibition of board games at the Grolier Club in 2016 was described by The Wall Street Journal as "a mind-opening cultural event." He has written the books The Cultural Legacy of the Royal Game of the Goose and Vintage Board Games. Adrian currently resides in Royston, England, United Kingdom.
Erscheinungsdatum | 18.10.2024 |
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Zusatzinfo | color photographs throughout |
Verlagsort | FL |
Sprache | englisch |
Maße | 177 x 254 mm |
Themenwelt | Kunst / Musik / Theater ► Antiquitäten |
Sachbuch/Ratgeber ► Freizeit / Hobby ► Spielen / Raten | |
Schulbuch / Wörterbuch ► Lexikon / Chroniken | |
Geisteswissenschaften ► Geschichte | |
ISBN-10 | 1-68481-390-5 / 1684813905 |
ISBN-13 | 978-1-68481-390-2 / 9781684813902 |
Zustand | Neuware |
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Buch | Softcover (2024)
Edition Olms (Verlag)
17,80 €