Learning Games
Springer International Publishing (Verlag)
978-3-319-46827-3 (ISBN)
1.Introduction.- 2.What Is (And Is Not) A Learning Game?.- 3.Why And How Can Games Influence Learning?.- 4.Ethical Challenges To The Design And Study Of Learning Games.- 5.Should I Really Use Or Design A Learning Game?.-6.Some Tools For Learning Game Design - Game Engines, Virtual Worlds, And Transmedia.- 7.Three Approaches To Designing Games For Learners.- 8.Anytown - A Literacy Game And Its Background.- 9.The Core Anytown Design And Development Process.- 10.Media, Method, And Anytown's Instructional Design.- 11.Lessons From Anytown.- 12.Chalk House - Trying Again Using The Lessons Of Anytown.-13.Accidental Transmedia Design With The Door - Designing An Undergraduate Computer Literacy Course Experience.- 14.Teaching Computer Literacy With Transmedia Designed By Learners With Broken Window.- 15.The Study Of Learning Games.- 16.Conclusion.
Erscheinungsdatum | 18.04.2017 |
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Reihe/Serie | Advances in Game-Based Learning |
Zusatzinfo | XVIII, 262 p. 37 illus., 26 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
Geisteswissenschaften ► Psychologie ► Allgemeine Psychologie | |
Geisteswissenschaften ► Psychologie ► Pädagogische Psychologie | |
Sozialwissenschaften ► Pädagogik ► Schulpädagogik / Grundschule | |
Schlagworte | Cognition and cognitive psychology • Design tools for learning games • Education • Educational technology • Educational: Technology • Ethical learning game design • Learning & Instruction • Learning and Instruction • Learning game design principles • learning games • Learning game theory • Learning & Instruction • Serious Games • Teaching skills and techniques • Transmedia • Virtual worlds and learning |
ISBN-10 | 3-319-46827-8 / 3319468278 |
ISBN-13 | 978-3-319-46827-3 / 9783319468273 |
Zustand | Neuware |
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